The second part of Events Reimagined by Hubilo focused on presenting key virtual and hybrid event trends that we’ll see more of going forward and shared advice on how best to adapt.
Event co-moderator Teresa Al Dente shared the story of her company, Drag Taste. Drag Taste’s ‘Sangria and Secrets’ is considered the world’s number one online experience. Teresa Al Dente, President & CEO at the Drag Taste virtual experience, spoke with Rachel Moore, Director of Global Campaigns at Hubilo and told the story of their pivot from live to virtual events.
Teresa has been doing cooking classes for 15 years in Lisbon and offered them daily on Airbnb, TripAdvisor and Get Your Guide. But there came a point when she wanted to add something extra to this concept that involved more fun. As a result, she created the ‘Drag Queen Cooking Party.’
In March 2020, when they had to shut down due to COVID-19, five days later, they developed the virtual experience. Teresa shared, ‘We were many people working together, a big team, and we decided that we’re not going to lose our job—we’ll reinvent ourselves.’ Virtual event tech helped to scale the business, ‘The virtual world started for us in March 2020, in a big way.’
On 14th July, Hubilo hosted their first virtual event and presented the next generation of virtual and hybrid events. In the past 18 months, we’ve seen a rapid evolution of virtual events regarding event technology platforms and online experiences. Hubilo’s Events Reimagined has lifted the bar and demonstrated the advancements made in recent months and what the future holds.
The event had a winning formula to create a captivating virtual event experience, also referred to as the Netflix effect. It had world-class online entertainment by Drag Taste, prominent industry and non-industry speakers, with the headline speaker Gary Vaynerchuk. The attendees could test the many features the virtual and hybrid event platform Hubilo provides, including chats, polls, leaderboards, networking rooms and breakout rooms. A wide choice was available to keep attendees captivated to learn, engage and network.
Vaibhav Jain, CEO & Founder at Hubilo shared, ‘What Hubilo has invested over the last one and a half years in building is industry’s largest suite of engagement and gamification features that allow event organisers to get creative and push the boundaries of what the virtual and hybrid events can do. To hook and WOW audiences.’
We know how to build trust face to face at live events, but now, when everything is moving into the virtual world, we need to learn how to build trust online with our clients, supplier sponsors and other stakeholders.
On 12 March 2021, I hosted a virtual session at ITB Berlin together with Elina Jutelyte, Founder of the Freelance Business Community and Heidi Legein, Managing Director at The MICE Guru. The educational MICE stream was hosted by VDVO and covered key topics on the current agenda.
In the past 14 months, we’ve been using a variety of online communication channels for education and networking, and this session looked at the differences of building trust online vs offline, how to build trust effectively and examples from virtual events organised by the panellists. Below are the key takeaways.
‘The Rotterdam Way involves embracing innovation. The Rotterdam Experiment is an accelerator of change and our contribution to the recovery of our industry.’ Catherine Kalamidas, Account Manager Congresses at Rotterdam Partners Convention Bureau opened the second edition of The Rotterdam Experiment about gamification, which took place on 18 February.
Yuri van Geest gave an insightful presentation and then Catherine welcomed experts for a roundtable discussion to delve further into the topic of gamification in an attempt to answer the question, ‘What will your event of the future look like using gamification.’
According to Catherine, ‘Think about your own youth and the life lessons you learned playing games. Perhaps you gained knowledge about how to make a deal playing Monopoly, problem-solving by playing Clue, strategic thinking by playing Battle Ship, collaborations and creativity by playing Dungeons and Dragons or developed a sense of timing and dexterity by avoiding ghosts in Pac-Man. Examining these learning experiences, you have sufficient insights to implement gamification successfully for your event.’
The past year has forced us to reassess our personal and organisational priorities. Some of the analysis areas include the need for wellbeing, mindfulness and self-awareness, values that weren’t as widely present pre COVID-19 but are now entering our working culture going forward. This new set of values brings significant opportunities for the gaming industry and events.
What does the gaming industry have to do with events? Did you know that the gaming market size globally is valued at USD 175 billion? That’s almost twice the total market size of the movie and music business combined, globally. These were some of the fascinating insights shared by the Rotterdam Experiment ambassador and futurist Yuri van Geest at the second Rotterdam Experiment that took place on 18 February 2021.
In fact, both the gaming and events industries have many similarities when we look closely at each. These similarities go beyond the entertainment element of gamification that we might associate it with.
‘Gaming is about creating a better world, and events are part of it,’ shared Yuri van Geest, referring to the shift happening in the gaming industry, where computer games have become more purpose driven and collaborative. And so are events.